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HOSTILE.DB

ARC Threat Analysis // Tactical Data

Threat: Moderate
AERIAL DRONE
Snitch

Snitch

Unarmed Reconnaissance Drone

Intelligence Report

"Pesky and vigilant, the Snitch is equipped with advanced scanning technology. They patrol strategic areas or scout ahead for other enemy units. If it detects a threat, it calls in reinforcements from orbit."

Combat Behavior

When alerted, the scanner turns RED and emits a siren. It summons 2-3 Wasps or Hornets to defend itself.

Weakness & Engagement
• CRITICAL: Destroy 2 of its 3 thrusters to disable flight. • AVOIDANCE: Move behind cover, hide in foliage, or stay out of Line of Sight. • COUNTER: Destroy it before the 'long beep' call is completed.
Unit Stats
THREATModerate
HEALTH158
ARMORNo Plating
PRIMARY ATTACKNone
SPECIAL ABILITYSummons Swarm
DESTROY XP100
LOOT XP200
Salvage Potential
arc_alloy
arc_powercell
arc_synthetic_resin
sensors
snitch_scanner
Threat: Moderate
AERIAL DRONE
Wasp

Wasp

Small Thruster-Powered Drone

Intelligence Report

"Small, thruster-powered drone that flies in tidy patrols. When engaged, they switch to erratic flight patterns. They actively scan for threats, sometimes mistaking statues for Raiders."

Combat Behavior

A Wasp will aim a small red laser from its machine gun before firing volleys of bullets in short bursts that deal a small amount of damage each.

Weakness & Engagement
• CRITICAL: Destroy 2 of its 4 rotors to crash it. • CRITICAL: Shooting an entire magazine into its body will destroy it. • AVOIDANCE: Move behind cover or hide in foliage.
Unit Stats
THREATModerate
HEALTH110
ARMORNo Plating
WEAKNESSThrusters
PRIMARY ATTACKProjectile
SPECIAL ABILITYErratic Flight
DESTROY XP100
LOOT XP200
Salvage Potential
arc_alloy
wasp_driver
simple_gun_parts
light_ammo
arc_powercell
Threat: High
AERIAL DRONE
Hornet

Hornet

Enhanced Patrol Drone

Intelligence Report

"A small flying drone equipped with protective armor on its front side. It sports an electric shock weapon that stuns and damages its targets. Designed as an enhanced patrol unit, often working with Wasps."

Combat Behavior

The Hornet aims a red laser before firing a slow-traveling stun round. If a Raider gets hit, they become stunned, preventing movement or fighting.

Weakness & Engagement
• CRITICAL: Heavy or Medium ammo guns are best for destroying Hornets. • CRITICAL: Destroying 2 of the 4 thrusters on the same side will cause them to crash and be destroyed. • AVOIDANCE: Use Dodge Roll or Sliding to evade the stun projectile.
Unit Stats
THREATHigh
HEALTH200
ARMORSemi Plated
WEAKNESSRear Thrusters
PRIMARY ATTACKElectric Shock
SPECIAL ABILITYStuns
DESTROY XP150
LOOT XP250
Salvage Potential
arc_alloy
arc_powercell
hornet_driver
simple_gun_parts
medium_ammo
Threat: Low
GROUND UNIT
Tick

Tick

Parasitic Ground Unit

Intelligence Report

"A small, spider-like machine that leaps at Raiders, munching away at whatever exposed skin it can find. It is predominantly found indoors, crawling on walls or ceilings. While individual Ticks are weak, they often attack in swarms."

Combat Behavior

When aggressive, it makes a robotic shuffling sound before lunging at the Raider's head. It latches on, draining health and shield over time. Use [Interact] to dislodge it.

Weakness & Engagement
• CRITICAL: A single shot from most guns will destroy it. • AVOIDANCE: Shoot it before it lunges, or run behind a wall/object to break its path. • COUNTER: If it latches on, hold interact to rip it off immediately.
Unit Stats
THREATLow
HEALTH10
ARMORNo Plating
WEAKNESSNone
PRIMARY ATTACKMelee Lunge
SPECIAL ABILITYWall/Ceiling Climb
DESTROY XP50
LOOT XP100
Salvage Potential
arc_alloy
tick_pod
arc_thermo_lining
Threat: Moderate
GROUND UNIT
Pop

Pop

Impulsive Rolling Drone

Intelligence Report

"A small unarmored rolling machine; often compared to the Fireball. It is a quick impulsive enemy that often roams in swarms. It carries an explosive charge that 'pops' upon impact, scorching any Raider that lets it get too close."

Combat Behavior

In its aggressive state, it quickly rolls toward Raiders. As it approaches, it emits a beeping sound that increases in frequency. Once close enough, it detonates after a short delay, dealing heavy damage.

Weakness & Engagement
• CRITICAL: Can be destroyed quickly with any weapon due to lack of armor. • AVOIDANCE: Shoot it before it detonates, or dodge roll away as it 'pops'. • AVOIDANCE: Vault over edges where it cannot navigate.
Unit Stats
THREATModerate
HEALTH20
ARMORNo Plating
WEAKNESSNone
PRIMARY ATTACKSelf-Destruct
SPECIAL ABILITYExplosive Jump
DESTROY XP50
LOOT XP100
Salvage Potential
arc_alloy
arc_powercell
crude_explosives
pop_trigger
arc_thermo_lining
Threat: Moderate
GROUND UNIT
Fireball

Fireball

Rolling Flamethrower Drone

Intelligence Report

"A fast-moving, ball-shaped machine that rolls around indoor areas. It spews fire at any perceived threat, roasting anyone not made of fire-resistant materials. With its speed and flame-throwing capabilities, it causes great trouble for Raiders."

Combat Behavior

It rolls towards its target and opens its front panel, unleashing a long burst of flames. Once a Raider is on fire, they take burning damage for a few seconds.

Weakness & Engagement
• CRITICAL: Its shell is strong against Light Ammo. Use Medium/Heavy Ammo or shoot the core when it opens. • AVOIDANCE: Dodge roll away, or vault over edges where it cannot navigate. • NOTE: It coats the area in fire upon destruction.
Unit Stats
THREATModerate
HEALTH20
ARMORFull Plated
WEAKNESSExposed Core
PRIMARY ATTACKFlamethrower
SPECIAL ABILITYFire Trail
DESTROY XP100
LOOT XP100
Salvage Potential
arc_alloy
arc_powercell
crude_explosives
fireball_burner
Threat: Moderate
GROUND UNIT
Turret

Turret

Stationary Defense Unit

Intelligence Report

"A crude, stationary unit found in buildings all over the Rust Belt. Equipped with a sweeping scanner and a machine gun. While a nuisance, its scanner emits visible light, making it easy to spot and destroy before it engages."

Combat Behavior

When aggressive, it locks onto the Raider and fires a constant stream of bullets. If the Raider breaks Line of Sight, it continues firing at the last known location for a short time.

Weakness & Engagement
• CRITICAL: No armor plating; quickly destroyed by any ammo type. • AVOIDANCE: Use 3rd person camera to peek corners before engaging. • COUNTER: Shoot it until it fires back, hide, then repeat.
Unit Stats
THREATModerate
HEALTH80
ARMORNo Plating
WEAKNESSNone
PRIMARY ATTACKProjectile
SPECIAL ABILITYSweeping Scanner
DESTROY XP100
LOOT XP200
Salvage Potential
arc_alloy
arc_powercell
light_ammo
simple_gun_parts
Threat: High
GROUND UNIT
Sentinel

Sentinel

Heavy Stationary Turret

Intelligence Report

"A medium unarmored turret ARC that sits atop buildings and ledges. Always found outside, often in high locations overseeing an open area. They have a small vulnerable capsule attached to the rear of their swiveling arm. Known to pick off Raiders from afar."

Combat Behavior

Aims a thick orange laser while tracking movement. Lasers converge onto the target before firing a Heavy Ammo round, dealing major damage. It will fire at the last known location if Line of Sight is broken.

Weakness & Engagement
• CRITICAL: Aim for the yellow canister on the swivel arm to deal increased damage. • AVOIDANCE: Find solid cover. Its reaction time and fire rate are relatively slow. • AVOIDANCE: Stay out of sight for extended periods to reset its tracking.
Unit Stats
THREATHigh
HEALTH300
ARMORNo Plating
WEAKNESSYellow Capsule
PRIMARY ATTACKProjectile
SPECIAL ABILITYTarget Tracking
DESTROY XP200
LOOT XP300
Salvage Potential
arc_alloy
advanced_arc_powercell
arc_coolant
arc_synthetic_resin
arc_thermo_lining
arc_motion_core
sentinel_firing_core
heavy_ammo
Threat: Low
GROUND UNIT
ARC Surveyor

ARC Surveyor

Armored Rolling Drone

Intelligence Report

"A large, armored rolling ARC that stops periodically to transmit signals (shooting a blue beacon skyward). Although unarmed, it will ram whomever is close by if provoked. It is known as a rich source of high-value ARC tech."

Combat Behavior

The Surveyor will roll into a Raider at high speeds if left no option to escape. The roll attack deals a decent amount of damage.

Weakness & Engagement
• CRITICAL: When scanning/transmitting, it exposes its core. Shooting this deals increased damage. • CRITICAL: Stunning it with a Hornet Driver while transmitting leaves it incredibly exposed. • AVOIDANCE: Dodge roll or move behind cover to avoid its charge.
Unit Stats
THREATLow
HEALTH257
ARMORFull Plated
WEAKNESSExposed Core
PRIMARY ATTACKRam / Charge
SPECIAL ABILITYTransmits Signal
DESTROY XP200
LOOT XP300
Salvage Potential
arc_alloy
arc_powercell
arc_motion_core
arc_circuitry
advanced_arc_powercell
sensors
surveyor_vault
blueprints
Threat: High
GROUND UNIT
Shredder

Shredder

Close-Quarters Heavy Unit

Intelligence Report

"A relentless lump of menace found in Stella Montis. It excels in closed quarters, stopping to charge before firing a 4-round burst of shrapnel in all directions."

Combat Behavior

The Shredder excels in halls and tight spaces. It will stop, charge up, and blast the player with a shrapnel attack. Hide behind cover as it is about to attack.

Weakness & Engagement
• CRITICAL: Take out its thrusters with heavy ammo weapons. • AVOIDANCE: You must find hard cover when it stops to charge its attack; the shrapnel hits in all directions.
Unit Stats
THREATHigh
HEALTH480
ARMORFull Plated
WEAKNESSThrusters
PRIMARY ATTACKShrapnel Blast
SPECIAL ABILITYOmni-Directional Burst
DESTROY XP200
LOOT XP250
Salvage Potential
arc_alloy
arc_powercell
shredder_gyro
shotgun_ammo
simple_gun_parts
mechanical_components
Threat: High
FLYING UNIT
Spotter

Spotter

Aerial Recon Unit

Intelligence Report

"A support drone that does not attack directly. Instead, it marks Raiders with a laser so the Bombardier can target them. Destroying them 'blinds' the Bombardier temporarily."

Combat Behavior

Breaking line of sight stops the laser. Destroying both Spotters forces the Bombardier to stop firing until they respawn. Do NOT waste ammo if the Bombardier is invincible.

Weakness & Engagement
• CRITICAL: Thrusters are the weak point. • AVOIDANCE: Break line of sight with walls or smoke. • NOTE: If both are destroyed, a new pair will respawn shortly.
Unit Stats
THREATHigh
HEALTH80
ARMORNone
WEAKNESSThrusters
PRIMARY ATTACKNone
SPECIAL ABILITYTarget Marking Laser
DESTROY XP100
LOOT XP200
Salvage Potential
spotter_relay
arc_alloy
arc_powercell
sensors
Threat: Critical
GROUND UNIT
Bombardier

Bombardier

Artillery Walker

Intelligence Report

"A lethal, four-legged artillery walker that rains mortar fire on Raiders. It relies on Spotter drones to target enemies behind cover. Destroying its rear cylinder or leg joints is the key to victory."

Combat Behavior

Eliminate the Spotter drones first to 'blind' it. When it fires, it is vulnerable—attack the yellow kneecaps to impair mobility, then target the rear yellow cylinder to destroy it quickly.

Weakness & Engagement
• CRITICAL: Yellow kneecaps (mobility kill). • CRITICAL: Rear yellow cylinder (fast kill). • AVOIDANCE: Keep moving; mortar rounds track movement.
Unit Stats
THREATCritical
HEALTH2670
ARMORNone
WEAKNESSRear Plate / Joints
PRIMARY ATTACKMortar Round
SPECIAL ABILITYReleases Kinetic Energy
DESTROY XP500
LOOT XP300 per part
Salvage Potential
arc_alloy
arc_powercell
arc_performance_steel
advanced_arc_powercell
mechanical_components
heavy_gun_parts
bombardier_cell
launcher_ammo
Threat: Critical
GROUND UNIT
Bastion

Bastion

Heavy Assault Walker

Intelligence Report

"A fortress on legs. Covered in thick plating, it dominates with heavy gatling-gun fire. It is often found guarding resource deposits. Shani advises: 'Their front plating is nearly impenetrable.'"

Combat Behavior

It emits a loud screech before firing for 3 seconds at your last known position. Use this window to flank it. Destroying the rear yellow canister stuns it and peels back its armor to reveal a weak spot.

Weakness & Engagement
• CRITICAL: Yellow rear canister (Stuns & Exposes Weakness). • CRITICAL: Yellow leg joints (Mobility Kill). • EFFECTIVE: Blaze Grenades, Snap Blast Grenades, and the Deadline weapon.
Unit Stats
THREATCritical
HEALTH2050
ARMORFull Plated
WEAKNESSRear Plate / Joints
PRIMARY ATTACKGatling Gun
SPECIAL ABILITYDefensive Posture
DESTROY XP500
LOOT XP250 per part
Salvage Potential
arc_alloy
arc_powercell
arc_motion_core
arc_circuitry
advanced_arc_powercell
mechanical_components
medium_gun_parts
bastion_cell
medium_ammo
Threat: Critical
GROUND UNIT
Leaper

Leaper

Agile Heavy Unit

Intelligence Report

"An agile, four-legged brute found in open areas. It is equipped with a powerful shockwave pulse and can leap astonishing distances to crush Raiders. Shani warns: 'Raiders much more experienced than you have tried to take one on, and very few returned in one piece.'"

Combat Behavior

Blaze Grenades are highly effective—throw one, wait for the burn to stop, then throw another to finish it with heavy ammo. Alternatively, use Stun Grenades or Hornet Cores to freeze it, then mag-dump into its eye.

Weakness & Engagement
• CRITICAL: The central 'Eye' and leg joints. • VULNERABILITY: Fire Damage (Blaze Grenades). • UTILITY: Stun Grenades prevent it from leaping.
Unit Stats
THREATCritical
HEALTH1100
ARMORFull Plated
WEAKNESSEye / Joints
PRIMARY ATTACKLeap Smash
SPECIAL ABILITYKinetic Pulse
DESTROY XP500
LOOT XP600 (Core) + 500 (Part)
Salvage Potential
arc_alloy
arc_flex_rubber
arc_performance_steel
advanced_arc_powercell
explosive_compound
mechanical_components
leaper_pulse_unit
Threat: Critical
FLYING UNIT
Rocketeer

Rocketeer

Long-Range Artillery Drone

Intelligence Report

"Looming grimly in the skies, the Rocketeer dominates open spaces with its powerful missile launchers. It creates hazardous zones that force Raiders to keep moving. Shani advises: 'Slow, but devastating. You don't want to go anywhere near those in your current gear.'"

Combat Behavior

Aim for the thrusters to bring it down. Destroying two thrusters causes it to crash, potentially destroying itself on impact. Another weak point is the 'eyebrow' sensor on top. Use Snap Blast Grenades for an easy kill.

Weakness & Engagement
• CRITICAL: Thrusters (Destabilize). • CRITICAL: 'Eyebrow' Sensor on top. • UTILITY: Snap Blast Grenades are highly effective. • AVOIDANCE: When the laser turns red, dodge roll immediately.
Unit Stats
THREATCritical
HEALTH1100
ARMORFull Plated
WEAKNESSThrusters / Top Sensor
PRIMARY ATTACKMissile Barrage
SPECIAL ABILITYLock-on Laser
DESTROY XP500
LOOT XP500 per part
Salvage Potential
arc_alloy
arc_powercell
arc_motion_core
arc_circuitry
advanced_arc_powercell
heavy_gun_parts
rocketeer_driver
heavy_ammo
Threat: Extreme
BOSS UNIT
The Queen

The Queen

Colossal Harvester Guardian

Intelligence Report

"One of the largest ARC units, found only guarding the Harvester during special events. Incredibly durable and lethal. Shani warns: 'It can't be... Is that... A Queen? I'd run the other way as fast as you can.'"

Combat Behavior

She fires 2-5 mortars that explode into infernos. If you have line of sight, she fires a scorching laser. Get too close, and she uses an EMP pulse or Ground Slam. Aim for the joints or the head core for maximum damage.

Weakness & Engagement
• CRITICAL: Head Core (Maximum Damage). • WEAKNESS: Leg Joints. • DANGER: Do not engage in open ground; her laser leaves scorched earth.
Unit Stats
THREATExtreme
TOTAL HEALTH33,864
WEAKPOINT HP21,000
ARMORFull Plated
WEAKNESSJoints / Head
PRIMARY ATKMortar Fire
ABILITY 1Laser Beam
ABILITY 2EMP Pulse
ABILITY 3Ground Slam
DESTROY XP1000
LOOT XP1000 + Parts
Salvage Potential
arc_alloy
advanced_arc_powercell
arc_motion_core
arc_circuitry
arc_coolant
arc_flex_rubber
arc_thermo_lining
arc_synthetic_resin
arc_performance_steel
advanced_mechanical_components
advanced_electrical_components
complex_gun_parts
magnetic_accelerator
queen_reactor
Threat: Extreme
BOSS UNIT
The Matriarch

The Matriarch

Extreme Threat Boss

Intelligence Report

"An imposing ARC machine that makes the Queen look friendly. Found only during specific map conditions. It summons other ARC units and deploys advanced defensive shields."

Combat Behavior

She fires homing rockets and gas mortars. Her energy shield absorbs projectiles but allows Raiders to pass through to attack. Be careful of Flashbangs that blind you. She can summon Fireballs, Wasps, Leapers, Bastions, Bombardiers, and Rocketeers.

Weakness & Engagement
• CRITICAL: Head Core. • WEAKNESS: Leg Joints. • MECHANIC: Energy Shield blocks shots but not players.
Unit Stats
THREATExtreme
ARMORFull Plated
WEAKNESSJoints / Head Core
PRIMARY ATKHoming Rockets
ABILITY 1Gas Mortars
ABILITY 2Energy Shield
ABILITY 3Flashbangs
ABILITY 4Summon ARC
DESTROY XP1000
LOOT XP1000 + Parts
Salvage Potential
arc_alloy
arc_circuitry
arc_performance_steel
advanced_arc_powercell
arc_flex_rubber
arc_motion_core
arc_synthetic_resin
arc_thermo_lining
magnetic_accelerator
matriarch_reactor